Due to lack of time on a very scribbled it on the line, inaccurate calculation many places, very sorry
Among them, the law constantly asked arrows hurt basis Addition incorrect. It is not only affected by the 3.5 second rule, there are two magic by 5 percent penalty
Therefore the law constantly asked arrow wounds should be based Addition (3/3.5) * 0.95 = 81.4%
This corrected the mistake on a fireball and everyone on the understanding of natural and Bingjian
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Following is 2.3 before had the test data (not the original)
Experiment 1: Strengthening the Bingjian 5:00 whether lost 10 percent demons injury Addition Test
Actual test results Bingjian: minimum 515 maximum 555
2 wear 100 ice injury installed, in accordance with the IB Addition coefficient (3/3.5) * 0.95 = 81.4%
Test results should be: (515 ~ 555) +81.4 = 596.4 to 636.4
Actual test results Bingjian: minimum 598 maximum 637
3 wear 500 ice injuries equipment,
Ditto, test results should be (515 ~ 555) + (50 * 81.4%) = (922 ~ 962)
Actual test results: minimum 929 maximum 962
(Note: The reason why wear 100 and 500 of injuries each test, because the wounds are too low to prevent 100 of the resulting data not obvious differences)
4:00 for 5:00 strengthen Bingjian, according to strengthen each point lost 2 percent Addition Bingjian, 5:00 Total lost 10 percent Addition, then what is the actual punishment by 81.4% -10% direct injections
The 71.4% or 81.4% * (1-10%) = 73.26%, we may wish these two kinds of circumstances assumptions data first calculated:
500 of injury cases
According to 71.4%, (515 ~ 555) + (50 * 71.4%) = 872 ~ 912
According to 73.26%, (515 ~ 555) + (500 * 73.26%) = 881.3 to 921.3
In the actual results, I played 921 this figure, then that according to 71.4% is untenable, because of its theoretical limit only 912.
Therefore, the actual addition is based on 73.26% of
Conclusion: After strengthening Bingjian indeed lost 10 percent demons injury Addition
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Experiment 2: piercing is correct increased 6 percent injury
1 in the experimental one after. To point out piercing, coupled with the transition talent, skills at this time of the injury has shown Bingjian for 545 ~ 589, and correct increased 6%
2 500 of injury circumstances, a draw from experimental Addition coefficient of 73.26 percent,
The 3:00 piercing beyond the scope of the harm should be (545 ~ 589) + (500 * 73.26%) = (911.3 to 955.3)
Actual test results: However, the actual results from the map we have seen, there has been 963 and 962 or even 970 such figures,
Thus it is not difficult to draw a conclusion: piercing the 6% hurt not only hurt the basis of Bingjian improved, but also by the addition of injuries.
Then, in accordance with 3:00 piercing the 6% injury has been the devil injury Addition, then because of intensified Bingjian also lose the devil injury addition,
New harm on the scope of this should be as follows:
(545 ~ 589) + (500 * 73.26% * 106%) = 933.278 to 977.278
In played 50 several Bingjian, we really have been 976 this actual figures.
Conclusion: piercing the 6% hurt by the devil also injured Addition, and not only improve the country's basic hurt.
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Experiment 3: winds provided by the 5% injury raise is how specific role?
In experiment 2, after, in order to increase the winds, coupled with natural transition. Skills of the time, we found that there is no harm Bingjian increase as a piercing
The same change, and is still 545 to 589. This can not but cause me doubt:
This is merely a show mistakes? Or wind damage is provided by the decision by the Law injury, or the same and are raising piercing hurt?
To untie , we have made the following experiment:
1 took off his equipment, and at this time of injury to 0. Then I began to attack monsters. Actual results can be seen very easily played 600 + on the figures, then the fact explains
winds of 5 percent injury is indeed a basis for raising the injury. Doubt is the next step, how to interact with the piercing?
2 we assume that the basis for A injury, then added a two gifted, the basis of injury there are two possible algorithm:
We know that Bingjian basis of the original injury is 515 ~ 555,
According to the former method of calculation, the result, (515 ~ 555) * 106% * 105% = (573.195 to 617.715)
If the latter method, the result is (515 ~ 555) * 111% = (571.65 to 616.05)
Then the actual data is the result: there were 1235 of this maximum sharp blow figures .1235 / 2 = 617.5, does it illustrates that the former should be in accordance with
The algorithm to calculate?
3 In order to further identify, I replaced the 500 ice injuries equipment. If it has the same piercing and injured by the devil Addition
In these circumstances the result should be:
(515 ~ 555) * 106% * 105% + 500 * 106% * 105% * 73.26% = (980.8869 ~ 1025.4069)
Or (515 ~ 555) * 111% + 500 * 111% * 73.26 = (978.243 ~ 1022.643)
Actual results, and really had a 1025 figure, thus, we can draw is indeed by the former method.
Conclusion: the piercing wind with the same injury while raising base, but also to enjoy the devil injury Addition and strengthen Bingjian lost Addition follow the guidelines. Skills of the right not just a show that the error.
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Experiment 4: Arrow efficiency is constantly asked what specific role?
After the first three experiments, the final point for natural, synergistic constantly asked arrows.
1 again injury zeroing method, in accordance with 0 Act injury 0 Addition principle, then the actual constantly asked arrows should only improve efficiency to increase 5 percent storms rate.
So at this time of the injury fluctuations should be:
(515 ~ 555) * 106% * 105% = (573.195 to 617.715)
2 As mentioned here on Bingjian additional 10% of injury Addition, just strengthen Bingjian also lost 10 percent addition, these two are not on the mutual offset?
With this doubt, we can do the following experiment:
(1) put on 500 ice injuries equipment, if two talented role swap offset each other, so this time I 500 ice for Bingjian actual injury or 500 points should Addition,
Bingjian is no longer subject to the enhanced penalties,
So the volatility of the injury should be:
(515 ~ 555) * 106% * 105% + 500 * 81.4% = (980.195 ~ 1024.715)
(2) Since the two natural role is not offset by off each other, then how is the role?
The addition Bingjian strengthen Bingjian fixed coefficient in the future is 81.4% * 0.9 = 73.26%, if the swap penalties before back 10%
Ie (81.4% +10%) * 90% = 82.26%,
So the volatility of the injury should be:
(515 ~ 555) * 106% * 105% + 500 * 82.26% = (984.495 ~ 1029.015)
However, the actual results have emerged 1036 and 1038 this figure, the above-mentioned facts show that no matter what algorithm, in the face of data are untenable.
So, what was the reason that these figures exceed the ceiling of the theory emerged? I believe that the people want from the above experiments will be able to be inspired,
The only possibility is:
500 ice injury cases, the efficiency is not just constantly asked Arrow to your additional 50 points Bingjian Addition it. So much a part of what is come from? Carefully read
This talented:
------------> Provide magic hurt your results constantly asked Arrow 10% of the additional Addition <--------------
?500 ice injury really hurt is to improve the effectiveness of magic Is piercing wind and of the increase is not such results?
?Well, right now the only possible explanation of the reasons for that is: piercing wind and of these two gifted constantly asked Arrow has also adversely affected the efficiency of actual results.
It seems as such, the actual scope of the fluctuations formula should be:
(515 ~ 555) * 106% * 105% + (500 * 106% * 105% * 82.26) = 1030.9719 to 1075.4919
Actual test results finally get one consolation, 1075 this figure as expected or occurring.
Conclusion: the actual constantly asked arrow synergistic effect addition injury affected not only by the ice, but also by the piercing wind and of influence.
Its effect is not with the strengthening Bingjian lost 10 percent additive effect exactly offset, but earlier in the 81.4 percent on the basis of back 10% Addition further 10% penalty.
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Experiment 1: Strengthening the fireballs of lost 10 percent Addition?
Arrow and strengthen Experimental constantly asked the same token, do not say any more specific method, please refer to strengthen constantly asked Arrow test.
Conclusion: Strengthening constantly asked arrow with the same enhanced fireball of lost 10 percent demons after injury Addition.
(PS: this is not linked with 3.5 seconds rules Addition lost relations, but in the absence of any formal BLZ note of
Under the fireball and the weakening Bingjian.)
Experiment 2: Explosion inflammation of the specific Addition?
1 First, the basis of confirmation big fireball hurt .708 ~ 898 injuries within 12 seconds of additional damage caused 268 points.
This is not a gift to strengthen the foundation of any injuries. DOT every three seconds one time, each 268 / 4 = 67 points.
2 put on 100 fire injuries equipment, first discuss some basic hurt addition, in such circumstances,
Foundation should be upgraded to injury: (708 ~ 898) +100 = 808 ~ 998,
However, I have played 1006 this figure is already beyond the 998 this theoretical limit, it is obvious that some big fireball basis injury
The addition more than 100 per cent, then how many?
Three had predecessors affixed to the fire that had referred to the basis for determining injury Addition is 115 percent, as we may wish to correct.
So at this time should be the basis for the injury: (708 ~ 898) + 100 * 115%
In this way, and repeated testing of 1006 this figure was more of the anastomosis.
4 now part of DOT, 100 fire injury under every three seconds 67 points injury into three second 72, raised a total of 20:00 injury, which is 100 points 20%.
Injury then replaced 500 fire equipment, can be easily found every three seconds harm fixed at 92 points, a total increase of 100 points is also hurt. On this
DOT fire very easily come to enjoy 20 percent of some injuries and has become.
Conclusion: The explosion of inflammation and injury to become the basis of injury 115%, the DOT part of the enjoyment of the 20 percent of injury Addition.
Experiment 3: the Addition?
1:00, 3:00 , winds met the case, skills, and the injury did not show improvement. Then we may wish to strip naked and equipment,
0 Act injury cases, the injury fireball basis for 596 ~ 760, if it did not have 3% of the injury, then hurt should remain unchanged at this time, but actually I 0 of injury
Circumstances played 767 of this immediately beyond the 760 figure. Thus can easily come is correct increased three percent basis injury.
2 replaced 500 of injuries and equipment, we view whether the piercing wind and of the same injury enjoy the Addition Act.
The same assumption it did not enjoy the Addition of injury, then hurt at this time of the fireball should be:
(596 ~ 760) * 103% + 500 * 0.9 (enhanced fireballs lost 10%) = (1063.88 to 1232.8)
Also assume that it enjoyed the addition of the injury, then hurt at this time of the fireball should be:
(596 ~ 760) * 103% + 500 * 103% * 0.9 = (1077.38 to 1246.3)
Actual results, we have the 1868 this figure storms hit, 1868/1.5 = 1245, apparently saidÍæ»ð×Ô·Ùnot enjoy Act injury Addition is wrong.
Conclusion: This has raised the base three percent hurt and enjoyment of injury Addition.
Experiment 4: Flame enhanced Addition?
1 completion of the experiment, the point for 5:00 flame strengthen. Found in the skills of the changes that have been produced:
Fireballs hurt basis for 656 ~ 836.
The same assumption it did not enjoy the Addition of injury, then hurt at this time of the fireball should be:
675.68 ~ 861.08 463.5
(656 ~ 836) * 103% + 500 * 103% * 0.9 = 1139.18 to 1324.58
Also assume that it enjoyed the addition of the injury, then hurt at this time of the fireball should be:
(656 ~ 836) * 103% + 500 * 103% * 110% * 0.9 = 1185.53 to 1370.93
In practical tests, a 1356 this figure, then the natural assumption is not first established.
Conclusion: Flame strengthen the basis for the same injury and enhance the enjoyment of injury Addition.
Test 5: Addition fireball efficiency?
Arrow efficiency with empathy constantly asked. Specific test data and methodology please refer to increase efficiency constantly asked Arrow test.
Conclusion: A to injury, fireballs, increase efficiency, and strengthen the fireballs are full point increase since become A * 115% * 90% = 103.5%
Fireballs first efficiency is further incentives 15 percent after the punitive 10 percent.
PS: Addition magic of the remaining fire as follows:
Ignition = 1.5/3.5 = 42.8%
Flame impact = 1.5/3.5 = 42.8% (blink France and Africa scope of the non-binary magic, or attack magic by 1.5 seconds)
Shockwave = 1.5/3.5 * 0.5 (range offensive magic punitive 50% Addition) * 0.9 (with special effects - dizziness additional punitive 10%) = 19.3%
Lung income of = 1.5/3.5 * 0.5 * 0.9 = 19.3%
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Through the above data is another version of the fireball Bingjian addition, 2.3 removed from the previous 10% penalty
Hanbing efficiency +10% increase in the foundation directly on the addition, the foundation is not Addition * 110%
Piercing and winds increased law is contrary injury addition, basic Addition * (106% +105%), if the point of the first calculation will be constantly asked synergistic constantly asked to improve efficiency, and so is (81.4 % +10%) * (106% +105%) = 111.5%
Fireballs constantly asked to improve efficiency and increase efficiency empathy
Flame strengthen and with piercing wind and the way with the Addition
The fire was deep into a fireball plus (basic addition +115%) * (110% +103%) = 130%